There are some side quests that are really part of main quests and must be completed for the main quest to be advanced or completed. The difference between side quests and main quests is at time blurred. They are usually only available when a certain requirement is met, but they are normal quests in all other regards, with a final reward and only being completable once per playthrough. ![]() There are a couple of quests that are completable but don't show up on the quests list in the menu or have a quest popup on the screen. However, we don't know of the name of the quest or where it would have been given in the game. We know of the quest giver and broadly what it would entail from start to finish. Main and side quests do not to have a concert formula for calculating these results since the difficulty does no appears to have a fixed XP multiplayer, but the XP reward is still based on the player's level. (XP needed for next level) - (XP needed for current level)] * (XP multiplayer) The following formula is how to calculate XP reward: The quest reward will be based on this result ("834615" in this case), and you apply the percentage of the quest and you will have the XP reward. For example every continuous quest will give 0,5% of required XP to level up (except for "Time to Booze" and "Blood Compound" which will give 1,5% and 1,33% respectively), example: A level 57 player (6958069 - 6123454 XP) will receive the difference between the XP that will be needed to level up (in this case "6958069") minus the XP that was needed to reach the current level (in this case "6123454"). After completing the campaign, the XP reward changes and it's based on the player's level. ![]() Quests are missions that are given out by survivors or triggered by visiting different locations and picking up quest items in Dead Island, Dead Island: Riptide and Dead Island 2.
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